Gameplay & Systems
Aine Fantasy Adventure - A Working in Progress Top-down RPG Developed by UE GAS
In this in-progress C++ project, I implemented the 3C (Camera, Character, & Controller) for a top-down RPG gameplay. The controller includes:
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Movement
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Auto-running when clicking on a specific spot in the level​
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Input mapping for a standard WASD running
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Directional auto-running when holding the mouse button
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Attack​
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Targetting attack in which the projectile will be guided to the target​
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Directional attack in which the projectile will fly to a clicked position
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Multiple skill slots allowing various gameplay abilities
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More Information about this project:
Cross the Continent - A FPS Level Prototype
In this 3-week project, I created a first-person shooter locomotion character controller which is similar to Borderland. The controller involves:
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a climbing mechanic allowing the player to climb for a designed distance
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a sliding mechanic allowing the player to fly for a while based on the sliding speed
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an FPS experience emphasizing combats with fast-paced traversals
More Information about this project:
Threshold Experiment - Tower Defense in Fallout 4
In this two-month project, I created a tower defense modding level for Fallout 4. I implemented a new gameplay system featuring the player's strategies of:
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Discovering which turret is effective against which enemies
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Saving more materials to earn more rewards for completing the level
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Designing the layout of turret placements to defend the escape point​
Moreover, as a technical designer, I also implemented the system in a way that a designer who doesn't know scripting can easily set up the level by:
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Implementing an all-in-one singleton manager containing all settings affecting the system's experience
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Encapsulating all waves' data in struct instances which are highly customizable​
More Information about this project:​